![]() A CDN server is a computer that is connected to a CDN and is responsible for delivering content to users. = true - Can someone use the discord feature: text to speach with your message. One way to make CDN Discordapp attachments is to use a CDN server. = tonumber(0xFF0000) - Hex color code, currently set to red. ![]() blah blah" - Description of the message, under the title. = "Content" - Content: Message above the title. Local HttpService = game:GetService("HttpService") With Beluga CDN, which makes use of an IPV6 Network, you may be able to deliver 2040 faster with its dual stack network. So, I’d like to clear this out once and for all, here are all the things you can add to a webhook: ![]() That is do to no one really guiding them through it. No matter where your game lives, it should have a first-class experience in Discord. As a result, they’re only available to do restricted things, such as titling, fielding, and attaching details, but not adding images, for example. I’ve seen a number of beginners, or simply people new to scripting webhooks, trying to inquire about all the stuff you can do with them, all the things you can add to a webhook.
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